4/13/2023 0 Comments Toony colors pro two sided![]() The illusion of volume will be created by simply coloring the walls and floor under the water's surface. I'm adding water that the player can swim in and thus need a surface that acts as an animated transparent overlay, ideally with world aligned UVs. fixed harmless console errors related to material inspector (hopefully!).updated documentation and reorganized sections to match Shader Generator.Shaders: new default color values for highlight/shadows, should look more like the Default material.Scripts: TCP2_GetPosOnWater doesn't update the custom time value anymore, use TCP2_ShaderUpdateUnityTime instead.Shader Generator UI: reorganized sections with labels.Shader Generator: added height-based blending for Terrain template.Shader Generator: added UV1 option for Masks' independent UVs (to use secondary UVs from the mesh).Shader Generator: Dissolve doesn't clip by itself now, you need to enable Alpha Testing (Cutout) to get the old behavior. ![]()
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